Guide · Captaincy
Cricket captain duties: the club captain’s weekly checklist.
Captaincy books cover field placings and bowling changes. Nobody warns you about the other half: finding eleven, getting them to the ground, collecting the money and making sure the result goes in. This is that half, day by day, with a match-day checklist you can keep on your phone.
The captain’s week
| Day | Jobs |
|---|---|
| Monday | Check availability for Saturday; nudge anyone who hasn’t answered |
| Tuesday | Availability deadline; check the fixture, start time and ground |
| Wednesday | Selection with the other captains; draft your XI |
| Thursday | Publish the side; confirm umpire and scorer; arrange lifts |
| Friday | Chase confirmations; handle drop-outs; check the weather |
| Saturday | Match day |
| Sunday | Result and scorecard on Play-Cricket; settle outstanding fees |
The trick is doing each job on its day. Selection left to Friday night means a weekend of messages; fees left to the following week means a month of them.
Before the game
Availability
You can’t pick a side from silence. Ask by date rather than by team, set a deadline, and only chase the people who haven’t answered. How to get more players replying.
Selection
Pick in the club’s agreed order with the other captains, following the club’s policy. If your club doesn’t have one, here’s a template. Keep two reserves in mind before you publish.
Publishing the side
- Publish by Thursday evening with the XI, meet time, start time and ground.
- Mark your keeper and any vice-captain.
- Ask every player to confirm, and chase only those who haven’t.
- Tell anyone who wasn’t picked, kindly and privately. “First reserve this week” keeps them answering.
Logistics
- Confirm the fixture with the opposition captain: start time, format, any ground changes.
- Check who’s umpiring and who’s scoring, if your side provides them.
- Sort lifts for away games and teas for home games.
The match-day checklist
- Arrive early. Check the pitch, the covers and that the scorebook or scoring app is ready.
- Match ball, spare ball, stumps and bails, boundary markers.
- Team sheet to the scorers and the umpires before the toss, with your keeper marked.
- Toss and, if you’re home, offer the opposition the dressing room and teas timing.
- Organise your side’s umpiring and scoring rota while you bat.
- Request match fees from the XI, and mark cash paid before anyone leaves the ground.
- Thank the umpires, the scorers and whoever made the teas.
- Shake hands, buy a round if it’s your turn, and get the result agreed with the opposition.
One more, if your club runs an MVP table: tally drops and misfields as they happen. They aren’t on a Play-Cricket scorecard, so if nobody records them on the day, they’re gone.
After the game
- Result and scorecard on Play-Cricket by your league’s deadline.
- Fees: anyone who didn’t pay on the day stays on the treasurer’s list. You shouldn’t need to chase.
- A line in the club group: the result, the standout performance, and thanks. It’s what keeps the 3rd XI feeling part of the club.
- Availability for next week is already open. The cycle starts again.
How to stop it eating your weekend
- Share the jobs. A vice-captain who owns lifts and teas halves the logistics.
- Hand money to a system, not your pocket. Pay links mean fewer coins, and cash marked on the spot means no Sunday reconciliation. The treasurer’s side of it.
- Give players a reason to open the app. At Brookweald, players opened it after every game to check their MVP points, so availability and confirmations stopped needing a chase.
- Message less, but better. One clear alert to the XI about a changed start time beats twelve messages in the group.
The captain’s tools in MVP Cricket
Availability once per match day, a private draft for selection, and a publish that notifies every selected player, with one-tap confirm from email and no login. On match day the captain gets fee tools from the team sheet: request fees from the XI, mark cash paid, copy a player’s pay link or waive a fee. Counters for drops and misfields feed the MVP points, and an alert button messages the published side when the ground or start time changes. These are on the Club plan; see how selection works.
Questions captains ask
What are the main duties of a club cricket captain?
On the field: the toss, bowling changes, field placings and setting the tone. Off it: availability, selection, confirming the side, liaising with the opposition and umpires, organising scoring and teas, collecting match fees, and making sure the result is entered.
Should the captain collect match fees?
The captain is best placed to request fees and take cash on the day, because they know who played. The treasurer should own the club-wide picture and any chasing afterwards, so the captain isn’t chasing teammates all week.
How do you handle a late drop-out?
Keep a short reserve list from availability, ask the first reserve directly rather than posting in the group, and republish the side so only the players affected are told.
Who enters the result on Play-Cricket?
Usually the home side’s scorer or captain, but leagues set their own deadlines and rules. Check your league handbook and agree who does it before the season.
Availability, selection, match-day fees and drops, all from your phone. Start free, captain on Club.